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Music 4 Zintrick

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Mathieu4d
zouzzz
rock23
ROBERT G.
ZE NEO GEEK
azel
neogeocdworld
Ryo Sakazaki
maldoror68
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Message  maldoror68 Mar 15 Déc 2015 - 21:22

elrayzeur a écrit:

Lut

Ca avance pas mal!!

De mon côté je viens de test de créer la M1 et les Vx, avec le tools de jeff kurtz, NeoSoundBuilder.
J'arrive a ajouter les bruitages et musiques (pour ces dernières je me suis aidé de la vidéo de raz pour savoir ou les placer). Mais il y a un bug avec 2 track/Bruitages 00E3 et 00E8 énormément de sons/voix à la suite, ça ce lance après l'intro et ce relance par moment.

Je pense que le problème viens du faites qu'il n'y a pas de départ et de fin pour chaque son/voix.

Maldoror68, y aurait il moyen de savoir comment trouver les offset, je galère toujours pour finir mon hack puzzle crazy ou si tu peu me partager les fichiers que raz a upload mrgreen .

Ciao++

Elrayzeur je ne peux pas te mp...
mais j'ai le fichier si tu veux !
contacte moi ! Smile

0x6875: 04/ 0x6876: 00/ 0x6879: 05/ 0x687A: 00/ 0x687D: 06/ 0x687E: 00  
0x6885: 08/ 0x6886: 00/ 0x6889: 09/ 0x688A: 00/ 0x688D: 0A/ 0x688E: 00
0x689D: 05/ 0x689E: 00/

0x68A1: 05/ 0x68A2: 00/ 0x68A5: 10/ 0x68A6: 00/ 0x68A9: 11/ 0x68AA: 00
0x68AD: 05/ 0x68AE: 00/ 0x68B1: 05/ 0x68B2: 00/ 0x68B5: 05/ 0x68B6: 00

0x68B9: 05/ 0x68BA: 00/ 0x68BD: 05/ 0x68BE: 00/ 0x68C1: 05/ 0x68C2: 00
0x68C5: 05/ 0x68C6: 00/ 0x68C9: 05/ 0x68CA: 00/ 0x68CD: 05/ 0x68CE: 00
0x68D1: 05/ 0x68D2: 00/ 0x68D5: 05/ 0x68D6: 00/ 0x68D9: 05/ 0x68DA: 00

0x68DD: 05/ 0x68DE: 00/ 0x68E1: 05/ 0x68E2: 00
0x68E6: 00
0x68EA: 00
0x68ED: 22/ 0x68EE: 00/ 0x68F1: 23/ 0x68F2: 00/ 0x68F5: 05/ 0x68F6: 00
0x68F9: 05/ 0x68FA: 00/ 0x68FD: 05/ 0x68FE: 00/ 0x6901: 05/ 0x6902: 00
0x6905: 05/ 0x6906: 00/ 0x6909: 05/ 0x690A: 00/ 0x690D: 05/ 0x690E: 00
0x6911: 05/ 0x6912: 00/ 0x6915: 05/ 0x6916: 00/ 0x6919: 05/ 0x691A: 00
0x691D: 05/ 0x691E: 00/ 0x6921: 05/ 0x6922: 00/ 0x693D: 05/ 0x693E: 00

0x6941: 05/ 0x6942: 00/ 0x6945: 05/ 0x6946: 00/ 0x6949: 05/ 0x694A: 00
0x694D: 05/ 0x694E: 00/ 0x6951: 05/ 0x6952: 00
maldoror68
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Message  elrayzeur Mar 15 Déc 2015 - 22:08

Lut

Je ne peu pas te contact par MP sur le forum, j'ai pas encore pausé assez de messages Embarassed . Mais j'avais gardé un mail que je t'avais envoyé, au cas où le virus du hack neo me reprenne.

Du coup j'espère que l'adresse est toujours bonne.

Ciao++
elrayzeur
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Message  groovycigarello Mar 15 Déc 2015 - 23:22

Hi maldoror68,

Just to say a big thankyou for the mail. I'm still awaiting my MP to be opened to send messages, but will respond as soon as I can.
For now, I'm returning to z80-land for the evening Very Happy
Many thanks.

groovycigarello
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Message  groovycigarello Mer 16 Déc 2015 - 23:57

Latest

https://youtu.be/05dTicqDkQU

Apologies again for the bad footage capture.
Main progress is that music is now supported in the game (previously it was just the title page)
I'm now blocked whilst I get up to speed with Vx ROM banking (which would allow me to hopefully play more of the tracks - most of the ADPCMA samples sit outside of the 2MB footprint, which I think is the one currently supported by the game.)
If anyone is familiar with how to put multi-rom banks together, get in touch Smile
Groovy


Dernière édition par groovycigarello le Jeu 17 Déc 2015 - 0:37, édité 1 fois

groovycigarello
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Message  Ryo Sakazaki Jeu 17 Déc 2015 - 0:25

The link don't work for me, can you look if the link is good please. Wink

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Message  groovycigarello Jeu 17 Déc 2015 - 0:38

Sorry, Ryo. Updated.

groovycigarello
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Message  Ryo Sakazaki Jeu 17 Déc 2015 - 0:41

groovycigarello a écrit:Sorry, Ryo. Updated.

Yes, i have see the video, it's very cool. Very Happy

I hope you and other members that works on this will be completed the game. I love you

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Message  maldoror68 Dim 20 Déc 2015 - 16:04

groovycigarello a écrit:Latest

https://youtu.be/05dTicqDkQU

Apologies again for the bad footage capture.
Main progress is that music is now supported in the game (previously it was just the title page)
I'm now blocked whilst I get up to speed with Vx ROM banking (which would allow me to hopefully play more of the tracks - most of the ADPCMA samples sit outside of the 2MB footprint, which I think is the one currently supported by the game.)
If anyone is familiar with how to put multi-rom banks together, get in touch Smile
Groovy

awesome work  Shocked

i love the mushroom tablecloth mrgreen

maybe you could keep the speed and réarrange the adpcma to fit the 2mb ?

did you post the video on razoola's topic on neogeo.com ? super
maldoror68
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Message  groovycigarello Dim 20 Déc 2015 - 23:48

Thankyou for the kind words, Maldoro68. It's really appreciated.

I've not posted anywhere else - feel free to share the link if you wish.

Regarding the ADPCMA - I don't believe we can go any lower with the sample rate without degrading the music (if I listen closely, we already miss some of the top end spectrum from the music in comparison to the original CD-DA - with percussion effects a little subdued. It's not something that would be a deal breaker - and it's completely understandable given that the CD's now squeezed into 6.5MB..which I still can't quite believe someone actually made happen!
However, to downsample further to get into 1MB (we still have the original SFX ADPCMA to accommodate, remember) would likely be a step too far.

I think what we need to explore is organising the ADPCMA across several 2MB Roms (as I think you mentioned in one of your earlier posts) and using bank-switching.
Zintrick's not set up for that, though, so I need some help in getting a development environment together that supports multi-banked VRoms, and that allows me to slot in the Zintrick roms + modified m1.rom over the top. I'm new to Neo dev, so I've not yet got the knowledge for that and need to Google further.
If anyone can help me learn, or wants to MP to bounce ideas, I'd be very happy to listen Smile
Cheers
Groovy

My full apologies again for using native English. I don't think some of the above would survive auto-translation intact!


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Message  groovycigarello Mer 23 Déc 2020 - 18:52

Hello
I hope everyone's well and safe.
Just checking in to say I finally had chance to return to this project this week, and progressed things a little.
I managed to get more of the samples active by using SamSho2 as a donor title in Mame, (rather than zintrickb), which gives us 7MB of Vrom space to play with and resolves the crash issues I had previously.
There's a fair bit more to do before this is in any way releasable, but just wanted to share in case it's still of interest
(My full apologies for the incredibly poor recording. I'll try and get a better capture at some point)

https://www.youtube.com/watch?v=uH7jMbLzJSo&feature=youtu.be

I'm not sure I still have PM privileges, but if anyone's interested in chatting about the project, feel free to ping me here or on gmail (I'd love some assistance with getting this set up as a bespoke mame project so I can get the full Vrom set hosted!)


Have a great Xmas and keep safe everyone Smile

groovycigarello
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Message  Ryo Sakazaki Mer 23 Déc 2020 - 20:11

Hello groovycigarello, it's really cool to have some news about this project. Wink

Your last info was a long time, it's interested to read that you maybe fin a new solution.

I hope you can make one day a real release. Wink

Of course we can post some test or informations about this project it's always cool to read a topic like this.

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Message  groovycigarello Ven 1 Jan 2021 - 22:13

Hi,
A happy new year to everyone and I hope 2021 treats you all well.
I've updated the footage and hopefully it's now a lot clearer to hear!

https://www.youtube.com/watch?v=dKfgAlDubN8

Over Xmas I also had chance to add support in the sound driver for music track looping, which means game rounds should no longer run silent once a track's finished playing:)

All the best

groovycigarello
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Message  Ryo Sakazaki Ven 1 Jan 2021 - 22:20

Happy new year groovycigarello. bière

Excellent work, we hear some music with the game. super

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Message  maldoror68 Sam 2 Jan 2021 - 14:15

Awesome work ! super
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